The Trade Confederation

race pack 134

Government: Corperation

Leader: Grand Viceroy

 
 
Minimum Farm Climate 40
Maximum Farm Climate 60
Favorite Climate 50
 
 
Colonist Combat 5
Crew Combat 1*
Troop Combat 3*
Highguard Combat 60
Pilot Crew 5*
Pilot Troop 2*
Pilot Highguard 80 
* = see proposed special devices
 
 
Growth Rate 60 
Colonist to Crew n/a
Crew to Troop n/a
Troop to Highguard n/a 
(see proposed structures)
 
 
Political Correctness 25
Spy Rating 75
PSI Rating 5
Leadership 60
Public Relations 20
Lawfulness 50 
 
 
Income 50
Mineral Mining 125
Happiness 80
Dark Powers 60
Light Powers 20
Pod Speed 30
 
 
Contraband Likes
Illegal Books 40
Handguns 90
Greken Blood Wine 90
Lerchin Spice 25
Vaggen War Hounds 50
 
 
Able To Build
Government Center Yes
Base Shield Yes
Resort No
Labor Mine No
Labor Camp ?
Training Center No
Smugglers Cantina ?
 
 
 

 

Standard ship devices used; 
Barbitic Mine Dropper Lays barbitic mines (anti ship, anti minefield) 
Laser Mine Dropper Lays laser mines (anti fighter) 
Gravitron Mine Droper Lays Gravition mines (prevents HYP jumps)
Mine Sweeper Array  Destroys mines, Recovers mines 
Ore Processing  Refines metal from ore
DTMS-N Fuel Converter Converts metals to fuel 
Mobile Ordnance Factory  Produces ord units 
Mobile Fighter(1) Factory Builds type 1 fighters 
Mobile Fighter(2) Factory Builds type 2 fighters 
Mobile Fighter(3) Factory Builds type 3 fighters 
 
 
 
 
 
Proposed ship/figher devices
Droid Controller Used to coordinate driod forces; increases effectiness of 
Crew and Troops in ground combat and fighter piloting by 
10x.  Requires Highgaurd to be on board ship.
Bead factory  Uses 1 kys of supplies to produce pretty shinny (but quite useless) 
do-dads that natives will buy up for 10mc, when over a planet with 
natives.  Max 1 kt of beads per 10,000 natives (for most native types)
Blockage device When over a planet with 1 or more enemy bases, will prevent base 
from sending MCs to cental bank, and blinding bases scanners
Mini-Glory 
Device
Device similar tot he Glory device used on Driod Fighters for suicide attacks on enemy cap ships.
 
 
 
 Proposed custum structures
Name Cost to build  Function
Droid factory tech 3 
50 MCs 
20 supplies
Converts 1 MC  into 1 unit of crew or troops 
untill base's Reserve levels for both 
are meet.
Viceroy Academy tech 4 
150 MCs 
40 supplies
1 clain of colonist + 100 MCs = 1 High Gaurd
 

 Life form Type: Humanoid

    The Trade Confederation are whidely known for their greed, coruption, swindeling, and overt cowardliness.  They perfere to obtain power by economic means; but, will not hesitate to use burt force to stamp out weaker compition.  The organic being that head the confederation are, do to their timid nature, even less effective in combat then the Solar Fedation colonist.  So they instead of training troops, they  build legoins of driods to fighter their battles.  To ensure obedence from their droids they are given the bare minium of artificial intelligence to fulfill their job.  Thus to be effect in combat they must be guilded by a Driod Controller device mounted on most of their larger ships.  This device must be overseen by one of the organic being which have been trained in it's use.  The Viceroy Adademy trains colonist in the use of this, and other thngs nessary to lead the battle from the core of there command ships.  These "Viceroys" are the Trade Conderation's High Gaurd.  Without the Driod Controll device their ground troops, and fighter pilots will flonder.   To help finace this mass army they can turn supplies into cheap trinkets that the natives of most worlds will foolishly buy up.

  To aid in there military campains they have a blockade device that that limits a bases ablity to commincate with centeral command.  When a command ship with a blockade device is in orbit around a planet with an enemy base.  That base will not be able to transfere MCs to the central bank or comunicate to centeral comand what ships it's scanners see, or any information on the attacking forces.

  Their fleet consist of a few medium and large trading vessles, and an array of cruisers, battleships, and carriers.  All Trade Confed ships and very heavy armored and sheilded, as well as strong in Point Defence, and  as well as low vunerablity stats (almost Lizard like) at the cost of speed and offensive weapons.

  Their fighters are cheep, and short range.  The only fighter with any deep space ablity is the Type 3 which primary weapon is the Mini-Glory Device, hence it is commonly reffered to as the "Driod Cruise Missle" .

 

Race Number: 134
Race Version: 101