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| Barbitic Mine Dropper | Lays barbitic mines (anti ship, anti minefield) |
| Laser Mine Dropper | Lays laser mines (anti fighter) |
| Gravitron Mine Droper | Lays Gravition mines (prevents HYP jumps) |
| Mine Sweeper Array | Destroys mines, Recovers mines |
| Ore Processing | Refines metal from ore |
| DTMS-N Fuel Converter | Converts metals to fuel |
| Mobile Ordnance Factory | Produces ord units |
| Mobile Fighter(1) Factory | Builds type 1 fighters |
| Mobile Fighter(2) Factory | Builds type 2 fighters |
| Mobile Fighter(3) Factory | Builds type 3 fighters |
| Droid Controller | Used to coordinate driod forces; increases effectiness of
Crew and Troops in ground combat and fighter piloting by 10x. Requires Highgaurd to be on board ship. |
| Bead factory | Uses 1 kys of supplies to produce pretty shinny (but quite useless)
do-dads that natives will buy up for 10mc, when over a planet with natives. Max 1 kt of beads per 10,000 natives (for most native types) |
| Blockage device | When over a planet with 1 or more enemy bases, will prevent base
from sending MCs to cental bank, and blinding bases scanners |
| Mini-Glory
Device |
Device similar tot he Glory device used on Driod Fighters for suicide attacks on enemy cap ships. |
| Name | Cost to build | Function |
| Droid factory | tech 3
50 MCs 20 supplies |
Converts 1 MC into 1 unit of crew or troops
untill base's Reserve levels for both are meet. |
| Viceroy Academy | tech 4
150 MCs 40 supplies |
1 clain of colonist + 100 MCs = 1 High Gaurd |
Life form Type: Humanoid
The Trade Confederation are whidely known for their greed, coruption, swindeling, and overt cowardliness. They perfere to obtain power by economic means; but, will not hesitate to use burt force to stamp out weaker compition. The organic being that head the confederation are, do to their timid nature, even less effective in combat then the Solar Fedation colonist. So they instead of training troops, they build legoins of driods to fighter their battles. To ensure obedence from their droids they are given the bare minium of artificial intelligence to fulfill their job. Thus to be effect in combat they must be guilded by a Driod Controller device mounted on most of their larger ships. This device must be overseen by one of the organic being which have been trained in it's use. The Viceroy Adademy trains colonist in the use of this, and other thngs nessary to lead the battle from the core of there command ships. These "Viceroys" are the Trade Conderation's High Gaurd. Without the Driod Controll device their ground troops, and fighter pilots will flonder. To help finace this mass army they can turn supplies into cheap trinkets that the natives of most worlds will foolishly buy up.
To aid in there military campains they have a blockade device that that limits a bases ablity to commincate with centeral command. When a command ship with a blockade device is in orbit around a planet with an enemy base. That base will not be able to transfere MCs to the central bank or comunicate to centeral comand what ships it's scanners see, or any information on the attacking forces.
Their fleet consist of a few medium and large trading vessles, and an array of cruisers, battleships, and carriers. All Trade Confed ships and very heavy armored and sheilded, as well as strong in Point Defence, and as well as low vunerablity stats (almost Lizard like) at the cost of speed and offensive weapons.
Their fighters are cheep, and short range. The only fighter with any deep space ablity is the Type 3 which primary weapon is the Mini-Glory Device, hence it is commonly reffered to as the "Driod Cruise Missle" .
Race Number: 134
Race Version: 101